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1. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
The Jita trade is centralized for a reason. People want to shop everything at one place (look how they buy skillbooks for 10% markup 2 jumps from the NPC seller). Sellers go where buyers are. So either all the Jita trade will move to the Goon cita...
- by Gevlon Goblin - at 2016.03.15 06:17:54
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2. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: you have to prove that there won;t be a risk of having to recover your items and lose all your brokers fees. Not being funny, but I'm not moving more than 2000 orders only to watch the citadel be destroyed 2 weeks later and m...
- by Gevlon Goblin - at 2016.03.14 14:05:21
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3. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Like if goons wanted to make one, they have to spend the 800b or whatever it is to build it, they have to actively defend it from attackers and agree to terms with the groups who do pose a significant threat, and that's just ...
- by Gevlon Goblin - at 2016.03.14 11:02:17
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4. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Except of course it won;t be free and certainly won't be without effort. How do you expect people to take you seriously if you're so obviously lying? I'm not. The "effort" is build one citadel. Maybe once drop 1000 F1 pusher...
- by Gevlon Goblin - at 2016.03.14 09:14:35
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5. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Gevlon Goblin wrote: It can be me. Prove it. I sincerely believe you don't have what it takes to run a leading citadel in highsec. Here you go: http://greedygoblin.blogspot.hu/2015/11/i-hate-to-ruin-parade-of-pandemic-ho...
- by Gevlon Goblin - at 2016.03.14 05:03:59
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6. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: To be honest is sounds like your problem is that you realise that if someone does manage to capitalise on it, it won't be you. There's no reason mechanically why it couldn't be you, but as you refuse to cooperate with others y...
- by Gevlon Goblin - at 2016.03.13 20:48:43
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7. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
I try to summarize why the opportunity to set trade citadels is worse than Incarna. Please try to disprove them: Option A: someone (a coalition, an alliance, anybody) will get domination of the Perimiter trade citadel. Only his citadel stands and...
- by Gevlon Goblin - at 2016.03.13 12:28:27
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8. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
By the way, do I see it right that there are two opinions on this forum? - "Great" - Imperium members - "Absolutely game-breaking and end of EVE" - everyone else It seems that whoever Goon CSM managed to plant this citadel market idea in CCP achi...
- by Gevlon Goblin - at 2016.03.12 19:59:05
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9. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Another significant problem with the Perimeter ISK print citadel (you know besides the "prints more ISK than all ratters of EVE combined"). Against the citadel holders there is no other victory than total victory. Let me explain: Did I already d...
- by Gevlon Goblin - at 2016.03.12 19:31:14
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10. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
The main problem is that if citadels were introduced with EVE and the NPC broker fee was always so high, the big hubs were never formed at the first place. Little guys would use small local citadels operated by the local power, each serving a clos...
- by Gevlon Goblin - at 2016.03.12 11:17:43
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11. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: OK, and if the players of the game allow that to happen then that is what will happen, what's the problem? There will be no game left. Lucas Kell wrote: Up until now there has been no universal pact allowing all players ...
- by Gevlon Goblin - at 2016.03.11 12:27:24
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12. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: the inevitable truth of that is that stronger player groups are likely to make a fortune. It's only bad to you because you're not capable enough to be the leader of a strong group and are frustrated by the idea of someone else...
- by Gevlon Goblin - at 2016.03.11 10:16:18
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13. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Gevlon Goblin wrote: *Onoes, please don't raise mah fees!* Where did I say that? I have no problem with the increasing fees. I have problems with these fees not going to an ISK sink but to the wallets of the new BoTLord...
- by Gevlon Goblin - at 2016.03.11 06:26:17
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14. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
The February economy report says that people spent 9.8T on taxes and 5.9T on broker fees. Let's assume that the average sale was done with has Accounting 4. This is reasonable, since max-skilled traders are responsible for most sales and training ...
- by Gevlon Goblin - at 2016.03.11 04:51:14
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15. Quality of life extractor suggestion. Easy fix! - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: This is actually a Gevlon post I fully support! Hell Froze.
- by Gevlon Goblin - at 2016.02.24 06:17:22
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16. 2015 killboard analysis of 37 (top) alliances, removing inflation - in EVE General Discussion [original thread]
Rain6637 wrote: Sometimes I wonder if Gevlon is actually Aryth secretly paying for content for us. Posing as someone's alt is against the TOS
- by Gevlon Goblin - at 2016.02.22 08:31:30
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17. Quality of life extractor suggestion. Easy fix! - in Player Features and Ideas Discussion [original thread]
Cristl wrote: Dude, how often will you extract skills like that? Not so often. Go and give planetary interaction a go for a week or two, then we can talk about excessive clicking. Fauxedit: Unless this is some sort of whine at the jump drive ...
- by Gevlon Goblin - at 2016.02.22 04:39:28
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18. 2015 killboard analysis of 37 (top) alliances, removing inflation - in EVE General Discussion [original thread]
Lucas Kell wrote: You'll still have the problem though that without the context of each and every kill, it will be impossible to accurately (or even remotely in the ballpark) convert raw numbers into player skill. You still insist on "skill",...
- by Gevlon Goblin - at 2016.02.21 08:12:01
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19. Quality of life extractor suggestion. Easy fix! - in Player Features and Ideas Discussion [original thread]
Have you extracted JDC5? It's not funny. - Doubleclick extractor - Wait for list to populate - Find JDC - Doubleclick JDC - Click Extract - Click Close And then repeat the goddamn thing 4 more times, since JDC is a x9 skill and has 2.3M SP. The ...
- by Gevlon Goblin - at 2016.02.21 06:51:54
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20. 2015 killboard analysis of 37 (top) alliances, removing inflation - in EVE General Discussion [original thread]
It's impossible, because it's not enough to just code and host a killboard (enormous work), but you need API keys from players to have data. Do you have any idea how to get those?
- by Gevlon Goblin - at 2016.02.19 19:18:04
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